Testimonials from the Crafton Jungle Gametech Lab
My story of completing the second year of the Crafton Jungle Gametech Lab
enters
Since I've been putting my real life on hold for about half a year since completing the program, I've been a little confused about when to write this review.
However, I think I should write it down before my memory gets a little fuzzy, so here it is.
I've also included a replay of the presentation in the media above, in case anyone reading this is still thinking about it.
Mouth and mouth agony
First of all, I didn't know what I wanted to do right away. I had a lot of plans for what I would be doing in the second half of 2025.
However, I chose to enroll because I realized that most of them hadn't worked out, and I felt like I had a pretty good option.
이미지를 불러올 수 없습니다.
I've had a few interviews that didn't go well, so I've always wondered how to fill in the gaps in my experience.
I had never touched a commercial real-time 3D engine before, so I couldn't explain the overall functionality, let alone the internal logic.
So, when I stood in front of the interviewer with all the knowledge I had gained from fighting AI, I could only give a superficial explanation.
Looking back on it now, I feel very embarrassed to think about what the interviewer must have thought while listening to those answers.
At the time, I considered the risks of taking the course to be twofold.
I had no idea what the course would be like or what the outcome would be, as I had only one previous ride and hadn't even completed it.
Another risk was that the second semester was scheduled to take place in the second half of the year, and the game companies I was interested in usually recruit interns in the second half of the year.
After weighing the options, I decided on pre-med. Now that I think about it, I think the information session I went to had quite an impact.
There was a game lab in the jungle course, so I was wondering if I should take the course, and if so, which course I should apply for, but after the information session, my decision was clear.
About the course
I'm not sure what the outcome of the course will be, but so far I'm very happy with the experience.
I won't go into detail about what we do in the course and the situations we encounter because, to quote the coaches, it would "spoil the fun for the junglers".
However, I can tell you that TechLab is not an easy process. It's almost impossible to juggle other tasks, and the lights are rarely turned off in the classroom throughout the course.
However, it's safe to say that you'll gain an impressive amount of experience, knowledge, and understanding of commercial real-time 3D engines.
So who should come?
It's probably most intuitive to bring a copy of the presentation.
이미지를 불러올 수 없습니다.
I think people who want to know more about these things should come. You'll gain a lot of understanding.
이미지를 불러올 수 없습니다.
I know I said I wasn't going to cover this, but people who are curious about some of the graphics and development environments here should consider taking a tech lab.
After taking the course, you'll be able to at least recite the lunar calendar and share a simple tiki-taka about them.
Final thoughts
Now that I've finished the course, I'm very happy to have completed it, but there are still many things I need to organize in the future because I experienced so much in such a short period of time.
However, after digesting all of them, I think I will be a more mature developer.
There is a lot of talk about downsizing the workforce in the industry due to the development of AI, but I'm going to do what I can.
There's also been a lot of talk about growth gaslighting lately, but I've definitely seen good things happen to people around me who have continued to grow, so I think we'll be able to keep the momentum going for a while.
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